This is a social identity experiment designed to reflect the perception of one's peers
in the form of a habitat avatar. We call it the habitar. Created for the eventual use
as a facebook application, our program allows friends to vote on your personality traits.
Adjust the sliders to the appropriate levels and hit 'enter' to vote. The votes are averaged
and reflected graphically. The more votes, the more items in the room. There are many possible
combinations, and this demo version is scaled down by ten, so every one vote here would count
ten votes in the final version.
I worked on this project with Andrew Matteson and Ryan Oliveria. We
used a paired programming strategy for most of the project. I personally worked on collecting assets and assigning
attributes to them so that they show up based on different types and weights of votes.