Built from the ground up using Processing, Sumo allows players to knock
their oppenents into the edge of the map to earn points. Play against one or two enemies
with ranging difficulty, or connect to a friend's computer and play against him.
Sumo was created for CS 3451: Computer Graphics (taught by Jarek Rossignac). My teammates on
this project were Ryan Oliveria and Derek Tatum. Download the design
document for full explanation of the project.
Designer: The fundamental concept was required by the professor, but I worked on
specific design mechanics, UI, balance, and user experience. AI Programmer: I designed and implemented the enemy AI for Sumo.